# Higgsas Blender 3.3-4.2 Geometry Nodes Groups Toolset Pack

Blender Geometry Nodes toolset pack includes over 180 wide range of advance node groups to help improve and enhance procedural workflows

Documentation/Manual## Deformers

## Generators

## Curves

## UV

## Simulation

## Effects

## Utilities

## Geometry Measure

## Mesh Primitives

## Distribution

## SDF Nodes

## Falloffs

## Selection

**Current Node Groups**

####
**Deformers**

Bend

Twist

Stretch

Taper

Curve Deform

Displace

Face Offset

To Sphere

UV Deform

Set Center

Fit Size

Cube Deform

VDM Brush

Surface Bind

VDM Brush

VDM Points Scatter

Mesh Sharpen

**Generators**

Marching Squares Isolines

Marching Triangles Isolines

Marching Squares Surface

Marching Triangles Surface

Tessellate Mesh

Tessellate Mesh Smooth

Tessellate Topology Helper

Connect Points

2D Curl Noise

Inset Faces

2D Recursive Subdivision

Image to Ascii

Mesh to Ascii

Solidify

Mirror

Edge Offset

Mesh Face Divider

Mesh Face Subdivide

Voxel Remesh

Mesh Contours

Spin

Spheres Intersection

**Geometry Measure**

Mesh Measure

Mesh Island Measure

Mesh Thickness

Gradient Direction

Face Vertex Position

Mesh Tension

Geometry Center

Face Tangent

UV Tangent

Mesh Ambiet Occlusion

Triangle Circumcircle

Triangle Incircle

Triangle Tangent Circle

**UV**

Triplanar UV Mapping

UV Mirror

Camera UV Coordinates

Cylinder UV Mapping

Sphere UV Mapping

**Utilities**

Attribute Smooth

Easing

Bezier Easing

Box Mapping

Looped Noise Texture

2D Looped Noise Texture

Geometry Visualizer

Camera Culling

**Mesh Primitives**

Capsule

Hexagon Grid

Triangle Grid

Quad Sphere

Torus Knot

Torus

Rounded Cube

**Selection**

Bounding Region Selection

Select by Normal

Is Inside Volume

Edge Angle Selection

Boundary Edge

Expand/Contract Selection

**Falloffs**

Directional Falloff

Spherical Falloff

Radian Falloff

Object Directional Falloff

Object Spherical Falloff

Wave Falloff

**Curves**

Curve Offset

Twist Curve

Loft Curve

Even Curve to Mesh

Curve Point Angle

UV Curve to Mesh

Poly Arc

Decimate Curve

Curve Bisect

Curve Mesh Boolean

3D Curve Fill

Tubes to Splines

Heart

Edge Bundling

Circle Outer/Inner Tangent

**Distribution**

Distribute Points in Volume

Circular Array

Volume Points Grid

Homogeneous Sphere

Distribute Points on Edges

3D Points Grid

Phyllotaxis Sphere

Phyllotaxis Disk

Homogeneous Disk

Array

Random Points

####
**SDF Nodes**

SDF Sphere

SDF Torus

SDF Capsule

SDF Polygon

SDF Cube

SDF to Mesh

Mesh To SDF

SDF Gyroid

SDF Cylinder

SDF Boolean

SDF Volume Points Fracture

Points to Smooth SDF

####
**Simulation**

Direction Reaction Diffusion

Reaction Diffusion Solver

Triangle Mesh Circle Packing

Splines Packing

**Effects**

Curl Noise 2D

Curl Noise 3D

Surface Curl Noise

**Royalty Free License**

The Royalty Free license grants you, the purchaser, the ability to make use of the purchased product for personal, educational, or commercial purposes as long as those purposes do not violate any of the following:

- You may not resell, redistribute, or repackage the purchased product without explicit permission from the original author
- You may not use the purchased product in a logo, watermark, or trademark of any kind

If you have any question or suggestions you can contact via:**Email**: higgsasmotion@gmail.com**Twitter**: higgsasxyz

Instagram: higgsas

__2024-10-11 Update__

Renamed Effects node category to Vector Fields to better match what nodes do

Added new nodes category - __Image__

Removed old 2D Curl Noise node, you can achieve same results with better performance using Advect Splines + Curl Noise 2D/3D

Added NURBS option in Lost Splines Node

Reworked Expand / Contract Selection node to improve performance

**New Nodes:**Polar to Cartesian

Cartesian to Polar

Triangle Mesh to Voronoi

Mesh Curvature

Mesh Fresnel

Points Relax

Image Points Distribute

Image Trace

Image Dithering

UV Transform

Sphere Plane Intersection

2D Distance to Edge Circle Packing

Ray Sphere Intersection

Index String Selection

__2024-09-07 Update__

Added Curve Intersection

__2024-08-21 Update__

Added version for blender 4.2 with some updates

Camera Culling - updated with matrix nodes making it faster

Camera UV Coordinates - updated with matrix nodes making it faster

Bend - updated with matrix nodes making it 2-5 times faster

VDM Points Scatter - updated with matrix nodes making it 2-5 times faster

VDM Brush - added Fast/Accurate modes. Fast mode increse performance up to 10 times compate to accurate mode

Twist, Strech, Taper - added Smooth Limits option

Box Image Mapping - updated with matrix nodes

Sphere/Cyling UV Mapping - updated with matrix nodes

New nodes:

Mesh Curve Direction Guide

Correct UV

UV Seam

__2024-04-20 Update__

Added 2 new nodes: 2D Hilbert Curve, Bricks Grid

Removed installation guide for blender 3.3 version because it caused confusion

__2024-03-29 Update__

Added Blender 4.1 version with some improvements

Added position attribute to falloffs nodes in blender 4.1

Normalized falloffs directions

Improved mesh contours fill curves performance in blender 4.1

Improved Easing node usability using new menus switch in blender 4.1

3d curve fill much faster in blender 4.1

VDM Points Scatter added better option for boundaries blur

__2024-03-19 Update__

**23 New Nodes**

Instances Bounding Box

Maze solver

Curve Banking

Spine Heart

SDF Heart

2D Remesh

Tubes to Splines

Advect Splines

Phyllotaxis Surface

Sharpen Mesh

Rounded Cube

Image Points Stippling

Triangle Mesh Circle Packing

Edge Bundling

TSP mesh

UV Mirror

Sphere Intersection

Instances AABB Collision

Spin

Splines Packing

SDF Volume Points Fracture

Circe Outer/Inner Tangent Curve

Directional Reaction Diffusion

**Updates:**

Moved UV nodes to new UV category

Moved curl noise nodes to new Effects category

**Reaction Diffusion Solver** - added time steps and simplified the node**Distance to Edge Voronoi** - updated to use Repeat Zone for performance**Mesh Face Divided** - updated to use Repeat Zone for performance**Circle Packing** - now using Repeat Zone instead of Simulation Zone, so you won’t need to play animation for the packing**VDM Points Scatter** - Added blur option thanks to Benny_G feedback**Catenary Curves** - updated to use Repeat Zone for performance**Poly Arc** - updated to use Repeat Zone for performance**Curve Offset** - fixed direction being not normalized**Surface Curl Noise** - added option to project to surface and simplified normal input just use mesh

__2024-02-03 Update__

Added version for Blender 4.0

__2023-08-16 Update__

Replaced **Mesh Section** node with **Mesh Contour** node. New mesh contour node works much better and has ability to do multiple contour slices

__2023-08-11 Update__

26 new nodes:

VDM Brush, VDM Point Scatter, Sphere UV Mapping, Cylinder UV Mapping, Voxel Remesh, Mesh Face Divider, Mesh Face Subdivide, Rotate Element, Triangle Incircle, Triangle circumcircle, Triangle Tangent Circle, 3D Curve Fill, Curve Bisect, Curve Mesh Boolean, Curve Decimate, Index Ratio, Mix Splines, Poly Arc, Cube Deform, Mesh Offset, Mesh Section, Torus, Curl Noise 2D, Curl Noise 3D, Surface Curl Noise, Reaction Diffusion Solver

__2023-05-30 Update__

New node: Bezier Easing__2023-05-13 Update__

New nodes:

Line Line Intersection

Line Plane Intersection

Edge Bisect

Cube Recursive Subdivision

Surface Bind

Mesh Ambient Occlusion

Distance to Edge Voronoi

Wave Falloff

__2023-05-30 Update__

New node: Bezier Easing

__2023-04-27 Update__

New node: Marching Squares Surface Renamed Marching Squares to Marching Squares Isolines

__2023-04-21 Update__

New node: Splines Patch - https://higgsas-geo-nodes-manual.readthedocs.io/en/latest/curves.html#splines-patch

**2023-04-20 Update**

Added boundary edge option to Marching Squares/Triangles nodes, and performance improvements

Fixed issue with Tessellate Mesh Smooth not working correctly with Tessellate Topology Helper

New node: Set Center

__2023-04-05 Update__

Fixed nodes not loading when opening new blend files