Higgsas Blender 3.3-4.5 Geometry Nodes Groups Toolset Pack
Blender Geometry Nodes toolset pack includes 250+ wide range of advance node groups to help improve and enhance procedural workflows
Documentation/ManualDeformers
Generators
Curves
UV
Simulation
Effects
Utilities
Geometry Measure
Mesh Primitives
Distribution
SDF Nodes
Camera
Falloffs
Selection
Current Node Groups:
Camera
Camera Culling
Camera Grid
Camera Perspective Shift
Camera Perspective to Orthographic Transform
Camera View Flatten
Camera View Transform
Fit in Camera
Curves
3D Fill Curve
Adaptive Catenary Splines
Advect Splines
Align Curve to Surface
Bezier Extend
Bezier Resample
Blend Curves
Curve Banking
Curve Bisect
Curve Circle Arc Tangent
Curve Circle Line Tangent
Curve Forward Kinematics
Curve Intersection
Curve Median Axis 2D
Curve Mesh Boolean
Curve Offset
Curve Point Angle
Curves Inverse Kinematics
Decimate Curve
Edge Bundling
Even Curve to Mesh
Even Grid Profile Surface
Loft Splines
Mix Splines
Poly Arc
Splines Patch
Tubes to Splines
Twist Curve
UV Curve to Mesh
Curve Primitives
Capareda Curve
Dragon Curve
Dubins CSC Path
Heart
Hilbert Curve
Infinite Cube
Lissajous Curve
Spherical Spiral
Super Ellipse
Deformers
Bend
Boundary Edge Smooth
Cube Deform
Curve Deform
Displace Face Offset
Fit Size
Flatten Geometry
Mesh Offset
Mesh Relax
Planarize Face
Rotate Element
Set Center
Sharpen Mesh
Stretch
Surface Bind
Taper
To Sphere
Twist
UV Deform
VDM Brush
VDM Points Scatter
Distribution
2D Distance to Edge Circle Packing
3D Points Grid
Array
Circle Packing
Circular Array
Distribute Points in Volume
Distribute Points on Edges
Homogeneous Disk
Homogeneous Sphere Phyllotaxis Disk
Phyllotaxis Profile Surface
Phyllotaxis Sphere
Points Relax in Volume
Points Relax on Surface
Random Points
Volume Points Grid
Falloffs
Directional Falloff
Index Falloff
Object Directional Falloff
Object Spherical Falloff
Radial Falloff
Spherical Falloff
Wave Falloff
Generators
2D Triangular Remesh Connect Points
Cube Recursive Subdivision
Edge Bisect
Edge Offset
Inset Face
Marching Squares Isolines
Marching Squares Surface
Marching Triangles Isolines
Marching Triangles Surface
Maze Solver
Mesh Auxetic Structure
Mesh Contours
Mesh Face Divider
Mesh Face Recursive Subdivision
Mesh Face Subdivide
Mesh Smooth Delete
Mesh to Ascii
Mesh Topology Face Strips
Mesh Unfold
Mirror
Shortest Points Path
Solidify
Spheres Intersections
Spin
Tessellate Mesh
Tessellate Mesh Smooth
Tessellate Topology Helper
Triangle Mesh to Voronoi
Voxel Remesh
Geometry Measure
4 Points Sphere
Bounding Box AABB Collision
Circles Arc Tangent
Circles Line Tangent
Face Tangent
Fit Plane
Geometry Center
Gradient Direction
Instances Bounding Box
Line Line Intersection
Line Plane Intersection
Mesh Ambient Occlusion
Mesh Curvature
Mesh Fresnel
Mesh Measure
Mesh Tension
Mesh Thickness
Points Cluster
Projectile Trajectory
Ray Sphere Intersection
Sphere Plane Intersection Sphere Sphere Intersection
Triangle Circumcircle
Triangle Incircle
Triangle Tangent Circle
Image
Image Box Mapping Image Color Palette
Image Dithering Image Grid
Image Hilbert Curve
Image Pixel Sorting Image Points Distribute
Image Quad Tree
Image to Ascii
Image Trace
Mesh Primitives
Bricks Grid
Cairo Tile Grid
Capsule
Gabriels Horn
Hexagon Grid
Klein Bottle
Oloid
Pyramid
Quad Disk
Quad Sphere
Rounded Cone
Rounded Cube
Spur Gear
Super Ellipsoid
Torus
Torus Knot
Triangle Grid
SDF Nodes
Mesh To SDF
Points to SDF
Points to SDF Metaballs
SDF Boolean
SDF Capsule
SDF Cube
SDF Cylinder
SDF Ellipsoid
SDF Gyroid
SDF Heart
SDF IWP
SDF IWP Skeletal
SDF Lidinoid
SDF Polygon
SDF Round Cone
SDF Schwarz D
SDF Schwarz P
SDF Sphere
SDF Spiral
SDF to Mesh
SDF Torus
Selection
Boundary Edge
Bounding Region Selection
Box Selection
Checker Selection
Edge Angle Selection
Expand/Contract Selection
Index Selection
Index String Selection
Is Inside Volume
Select by Normal
Simulation
Belousov-Zhabotinsky Reaction
Differential Growth
Directional Reaction Diffusion
Image Points Stippling
Image String Art
Image Thinning
Reaction Diffusion Solver
Snow Crystal Growth
Splines Packing
Triangle Mesh Circle Packing
UV
Camera UV Coordinates Correct UV
Cylinder UV Mapping
Face UV
Mesh UV Unfold
Sphere UV Mapping
Triplanar UV Mapping
UV Align to Direction
UV Measure
UV Mirror
UV Seam
UV Tangent
UV Transform
Utilities
2D Looped Noise Texture Bezier Easing
Cartesian to Polar
Distance to Edge Voronoi
Documentation Higgsas Geo Nodes
Easing
Geometry Visualizer
Instances AABB Colision
Instances Index Ratio
Instances Tile
Looped Noise Texture
Mesh Face Groups Relax
Mobius Transformation
Place Instances on Ground
Polar to Cartesian
Random Normal Distribution
Scales Texture
Shadow Mask
Stereographic Projection
TSP Mesh
Vector Fields
Curl Noise 2D
Curl Noise 3D
Mesh Curves Direction Guide
Strange Attractors
Surface Curl Noise
Royalty Free License
The Royalty Free license grants you, the purchaser, the ability to make use of the purchased product for personal, educational, or commercial purposes as long as those purposes do not violate any of the following:
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If you have any question or suggestions you can contact via:
Email: higgsasmotion@gmail.com
Twitter: higgsasxyz
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2025-09-16 Update
Updates:
Added Blender 4.5 version
Various node groups UI updates for 4.5 version
Set Center - Added Edge/Corners centers option
Camera Culling - simplified node - removed camera info input values, now works with orthographic camera
Camera UV Coordinates - simplified node - removed camera info input values, now works with orthographic camera. Added Normalized and Uniform options
New Nodes:
Rounded Cone
Box Selection
Checker Selection
Spur Gear
Curve Forward Kinematics
Infinite Cube
Mesh Auxetic Structure
Mesh Face Groups Relax
Blend Curves
2025-05-20 Update
New Nodes:
Strange Attractors
SDF Diamond
Circles Arc Tangent
Circles Line Tangent
Image String Art
Place objects on ground
Projectile Trajectory
Image Quad Tree
Even Grid Profile Surface
Klein Bottle
Image Hilbert Curve
Curve Median Axis 2D
Spherical Spiral
Super Ellipse
Super Ellipsoid
Shortest Points Path
Curves Inverse Kinematics
4 Points Sphere
Capadera Curve
Gabriels Horn
Instances Tile
Flatten Geometry
Lissajous Curve
Differential Growth
Camera Perspective to Orthographic Transformation
Curve Circles Arc Tangent
Dubins CSC Path
Stereographic Projection
Pyramid
Mobius Transformation
Points Cluster
Bounding Box AABB Collision 4.2
Updates:
Added 4.4 Blender Version
Added color tag to all nodes for better readability
Instances Bounding Box much faster in Blender 4.3 version
Mesh Face Strips now works with triangles while using Guide Direction
Renamed "2D Hilbert Curve" to "Hilbert Curve" and added 3d Hilbert Curve variation
Changed and renamed "Align Curve Normal" to "Align Curve to Surface"
Curve Deform now take into account the curve radius
Mesh Unfold - node now 6 times faster and preserve materials and other attributes
Tessellate Mesh - Added Keep Z Offset option, added Align to Direction option and now works with triangle faces
Removed "Tessellate Align Orientation" node, now its integrated in tessellate nodes
Wave Falloff - added "Cylindrical" option and fixed falloff option being incorrect
Reworked and renamed "Curve Circle Inner/Outer Tangent Lines" to "Curve Circle Line Tangent"
Fixed "TSP Mesh" creating multiples splines, added option "Shortest Path" option
Fixed "Instances AABB Collision" node deleting too many instances, now it preserves 1.5x times more non intersecting instances and its 2x times faster in some cases
Added XYZ option in "Array" node
2024-10-11 Update
Renamed Effects node category to Vector Fields to better match what nodes do
Added new nodes category - Image
Removed old 2D Curl Noise node, you can achieve same results with better performance using Advect Splines + Curl Noise 2D/3D
Added NURBS option in Lost Splines Node
Reworked Expand / Contract Selection node to improve performance
New Nodes:
Polar to Cartesian
Cartesian to Polar
Triangle Mesh to Voronoi
Mesh Curvature
Mesh Fresnel
Points Relax
Image Points Distribute
Image Trace
Image Dithering
UV Transform
Sphere Plane Intersection
2D Distance to Edge Circle Packing
Ray Sphere Intersection
Index String Selection
2024-09-07 Update
Added Curve Intersection
2024-08-21 Update
Added version for blender 4.2 with some updates
Camera Culling - updated with matrix nodes making it faster
Camera UV Coordinates - updated with matrix nodes making it faster
Bend - updated with matrix nodes making it 2-5 times faster
VDM Points Scatter - updated with matrix nodes making it 2-5 times faster
VDM Brush - added Fast/Accurate modes. Fast mode increse performance up to 10 times compate to accurate mode
Twist, Strech, Taper - added Smooth Limits option
Box Image Mapping - updated with matrix nodes
Sphere/Cyling UV Mapping - updated with matrix nodes
New nodes:
Mesh Curve Direction Guide
Correct UV
UV Seam
2024-04-20 Update
Added 2 new nodes: 2D Hilbert Curve, Bricks Grid
Removed installation guide for blender 3.3 version because it caused confusion
2024-03-29 Update
Added Blender 4.1 version with some improvements
Added position attribute to falloffs nodes in blender 4.1
Normalized falloffs directions
Improved mesh contours fill curves performance in blender 4.1
Improved Easing node usability using new menus switch in blender 4.1
3d curve fill much faster in blender 4.1
VDM Points Scatter added better option for boundaries blur
2024-03-19 Update
23 New Nodes
Instances Bounding Box
Maze solver
Curve Banking
Spine Heart
SDF Heart
2D Remesh
Tubes to Splines
Advect Splines
Phyllotaxis Surface
Sharpen Mesh
Rounded Cube
Image Points Stippling
Triangle Mesh Circle Packing
Edge Bundling
TSP mesh
UV Mirror
Sphere Intersection
Instances AABB Collision
Spin
Splines Packing
SDF Volume Points Fracture
Circe Outer/Inner Tangent Curve
Directional Reaction Diffusion
Updates:
Moved UV nodes to new UV category
Moved curl noise nodes to new Effects category
Reaction Diffusion Solver - added time steps and simplified the node
Distance to Edge Voronoi - updated to use Repeat Zone for performance
Mesh Face Divided - updated to use Repeat Zone for performance
Circle Packing - now using Repeat Zone instead of Simulation Zone, so you won’t need to play animation for the packing
VDM Points Scatter - Added blur option thanks to Benny_G feedback
Catenary Curves - updated to use Repeat Zone for performance
Poly Arc - updated to use Repeat Zone for performance
Curve Offset - fixed direction being not normalized
Surface Curl Noise - added option to project to surface and simplified normal input just use mesh
2024-02-03 Update
Added version for Blender 4.0
2023-08-16 Update
Replaced Mesh Section node with Mesh Contour node. New mesh contour node works much better and has ability to do multiple contour slices
2023-08-11 Update
26 new nodes:
VDM Brush, VDM Point Scatter, Sphere UV Mapping, Cylinder UV Mapping, Voxel Remesh, Mesh Face Divider, Mesh Face Subdivide, Rotate Element, Triangle Incircle, Triangle circumcircle, Triangle Tangent Circle, 3D Curve Fill, Curve Bisect, Curve Mesh Boolean, Curve Decimate, Index Ratio, Mix Splines, Poly Arc, Cube Deform, Mesh Offset, Mesh Section, Torus, Curl Noise 2D, Curl Noise 3D, Surface Curl Noise, Reaction Diffusion Solver
2023-05-30 Update
New node: Bezier Easing
2023-05-13 Update
New nodes:
Line Line Intersection
Line Plane Intersection
Edge Bisect
Cube Recursive Subdivision
Surface Bind
Mesh Ambient Occlusion
Distance to Edge Voronoi
Wave Falloff
2023-05-30 Update
New node: Bezier Easing
2023-04-27 Update
New node: Marching Squares Surface Renamed Marching Squares to Marching Squares Isolines
2023-04-21 Update
New node: Splines Patch - https://higgsas-geo-nodes-manual.readthedocs.io/en/latest/curves.html#splines-patch
2023-04-20 Update
Added boundary edge option to Marching Squares/Triangles nodes, and performance improvements
Fixed issue with Tessellate Mesh Smooth not working correctly with Tessellate Topology Helper
New node: Set Center
2023-04-05 Update
Fixed nodes not loading when opening new blend files